Starbound Frackin Universe Crew

broken image


Regeneration
Buff

Effects Health point regeneration
Sources
  • Sleeping in specific beds
  • Immersion in Healing Water
  • Red gases from Status Pods

Regeneration is a buff status effect which restores player health. It's applied when using Red Stim Packs, sleeping in certain beds, and coming in contact with healing water. In addition, red gases from Status Pods, Healing Augments, the buffs given by MedicCrew, and the Healing Zone spawned by some Staffs grant regeneration. Pets can gain regeneration if their Capture Pod is equipped with a Healing Collar.

Not to be confused with Healing, Regeneration heals a percentage of the player's health per second for the effect's duration (Healing grants a flat number of hit points over the duration). How to upload voice memos to google drive. Items granting Regeneration can be used even while the Well Fed effect (granted by eating any food (Casual) or eating food that maxes out your food bar (Survival/Hardcore)) is active.

Frackin' Universe is a massive overhaul mod for StarBound created by Sayter. It boasts new armors, new weapons, new mechanics, new biomes, new dungeons, new quests, new crew, new mech parts, new vehicles, automation. Essentially, more of everything plus more.

In early builds this buff was granted while sleeping in all beds, but it has since been replaced by resting for most of them. The beds that still give regeneration do not give resting, so it is not recommended to go AFK while sleeping in one of those as a Survival or Hardcore character (if you do, you will starve in your sleep if you are AFK for too long).

Steam Workshop::Frackin' Universe

Types of Regeneration

Find below a list of all Starbound console commands for players and server administrators, updated for the latest version of Starbound on Steam (1.3.3, PC / Mac). Type the name of a command into the search bar to instantly search the cheat table. Starbound Frackin Universe Crew The good news is you can use player mods, many well made ones, to extend it well beyond where the game originally ends progression wise. Final fantasy xv a new empire changing realms. Sep 23, 2016  Frackin' Universe, Frackin' Races and Frackin' Races Food. Similar to Fluffy's RimWorld mods, Sayter's Starbound Steam Workshop page is worth visiting in its entirety. Frackin' Universe is essentially a total conversion that adds new biomes, expands the crafting system, adds science, micro-dungeons, custom crew members. 1 BYOS 2 Personal Tricorder BYOS Quests 2.1 Ship Component Assembly 2.2 Space Travel 2.3 Crew Beds 2.4 Crew Quarters Frackin' Universe allows a default ship or vice versa without starting a new character. Once you've selected the Build your ship option, all ship tiles are now unprotected and can be edited with your matter manipulator at will, included hull blocks. Be careful, however: if there.

The regeneration types are listed from most potent to least potent:

  • Fast Regeneration, Ship Regeneration 5: 10% per second
  • Staff Regeneration: 10% per 2 seconds
  • Regeneration 4, Red Stim Regeneration, Ship Regeneration 4: 10% per 3 seconds
  • Regeneration 3, Ship Regeneration 3: 10% per 4 seconds
  • Regeneration 2, Ship Regeneration 2: 10% per 5 seconds
  • Regeneration 1, Healing III Collar, Healing Water Regeneration, Ship Regeneration 1: 10% per 6 seconds
  • Healing III Augment, Healing II Collar: 10% per 9 seconds
  • Healing I Collar: 10% per 12 seconds
  • Healing II Augment: 10% per 13.5 seconds
  • Healing I Augment: 10% per 18 seconds
  • Food Regeneration (not used): 10% per 30 seconds

Sources

Regeneration can be applied by:

  • Red Stim Packs: Applies Red Stim Regeneration for 60 seconds when used.
  • Sleeping in certain beds: Depending on the bed, applies one of the generic Regeneration levels for as long as the entity remains on the bed.
  • Healing Water: Applies Healing Water Regeneration while the entity is immersed and for 5 seconds after the entity exits the liquid.
  • Staff Healing Zone: Applies Staff Regeneration to entities touching it and for 0.5 seconds after an entity leaves the zone.
  • Status Pods: When it releases red gases, those gases inflict either Regeneration 4 for 120 seconds or Fast Regeneration for 10 seconds.
  • Augments and Pet Collars: The appropriate effect is passively applied to the entity for as long as it is still alive.
  • Medics: Applies one of the Ship Regeneration effects based on the player's ship's tier (?).
    • On the Ship: Effect applied to all entities. Once an entity is no longer on the ship, the effect wears off after 5 seconds.
    • Outside of the Ship: If a Medic is included in the player's party, they will grant 30 seconds of the appropriate effect to friendly entities when they are close enough. This ability goes on cooldown for 120 seconds on use.
Starbound frackin universe crappy crew bed

Regeneration 3

Fandom

Regeneration 3

History

  • Perturbed Koala: Added
Status Effects
Planet HazardsDeadly Chill • Deadly Heat • Deadly Radiation • Spooked
BuffsBonus Energy • Bonus Health • Full Belly • Glow • Healing • Jump Boost • Light • Nova • Rage • Regeneration • Resting • Run Boost • Thorns
DebuffsBurning • Doomed • Electrified • Food Poisoning • Frost • Full Belly • Hungry • Melting • Nude • Poisoned • Tar • Slime • Slow • Starving • Swim Boost • Wet
ResistancesElectric Resistance • Fire Resistance • Ice Resistance • Poison Resistance
Retrieved from 'https://starbounder.org/mediawiki/index.php?title=Regeneration_(Buff)&oldid=168491'

More Starbound Frackin Universe Crew Images

S.A.I.L., short for Ship-based Artificial Intelligence Lattice, is the sentient A.I. that controls the Player's ship's computer. S.A.I.L. It is presented in a humanoid form with no fine details. The console it is located on also allows the player to choose missions they have unlocked as well as tracking all of the crew members employed on the ship. For more information on the console, see the Ship Station article.

Codegear rad studio 2007 crack keygen. Occasionally, S.A.I.L. will comment on your progress throughout the game. This is usually during main story missions along with Esther. S.A.I.L's commentary is typically delivered as generally useful information, followed by a deadpan compliment, such as 'This planet is home to many hostile organisms. I applaud your bravery for showing interest in this world'.

When the player visits a dangerous planet without proper protective equipment, S.A.I.L will hastily recite a pre-written warning urging them not to proceed.

The color of S.A.I.L. and the design of the ship computer depends on the characters race.

Original Design

During beta, each race had a different S.A.I.L. Free optus credit codes hack. avatar and S.A.I.L.'s current appearance was used only for Human characters.

The old Human AI represented a plain humanoid figure. Its unique emote replaced its face with an hourglass.
The old Apex AI was styled after Apex's authoritarian leader, Big Ape. The unique emote showed the AI fuming with anger.
The old Glitch AI represented a wizard. Its unique emote depicted a bunny under its hat.
The old Floran AI was similar to human AI in appearance, but it was coloured green and had spiral-shaped eyes. Its unique emote showed its face spinning, and its yelling animation showed its face turned upside-down. When denying something, its mouth became X-shaped and its eyes spun.
The old Avian AI was a bundle of crystals. All of its animations show the crystals glowing in various patterns.
The old Hylotl AI represented a Hylotl elder. Like the Apex AI, its unique emote depicted that AI as angry. The blink frame shows its eyes wide open rather than closed.
The old Novakid AI depicted a horse-headed figure. Its unique emote depicted it rolling its eyes in a dazed fashion, with an unicorn horn. When denying a request, it would stick its tongue out.

References

Retrieved from 'https://starbounder.org/mediawiki/index.php?title=SAIL&oldid=183044'




broken image